All the errors are related to invalid entries in your manifest. It happens on Android 10/11 devices, did not manage to reproduced it. Adobe AIR SDK from HARMAN ENABLING CROSS-PLATFORM APPLICATION AND GAME DEVELOPMENT HARMAN have taken over the development and support for the Adobe AIR SDK, a cross-platform framework used by a wide range of applications and games. If you are manually managing your manifest, youll need to go through and ensure you have updated it for all your extensions. So someone with a x86_64 device can now get the proper native support when they download your app: but if the ANE only included armv7 and armv8 support then they'll not get the platform-specific ANE functionality, they'll just get the 'default' code.īeta Was this translation helpful? Give feedback.Īt (ActivityThread.java:3967)Īt $1500 (ActivityThread.java:233)Īt $H.handleMessage (ActivityThread.java:2006)Īt android.os.Handler.dispatchMessage (Handler.java:107)Īt android.os.Looper.loop (Looper.java:241)Īt (ActivityThread.java:7582)Īt .invoke (Native Method)Īt .RuntimeInit$n (RuntimeInit.java:492)Īt .ZygoteInit.main (ZygoteInit.java:941)Ĭaused by: :Īt (BaseDexClassLoader.java:196)Īt (ClassLoader.java:379)Īt (ClassLoader.java:312)Īt (AppComponentFactory.java:110)Īt .instantiateReceiver (CoreComponentFactory.java:60)Īt (ActivityThread.java:3960) The only thing to watch out for might be that an AAB includes all four CPU types: armv7, armv8, x86 and x86_64. So then it's basically as if the request from Animate was switched from -target apk -arch whatever to -target aab with the rest of the params unchanged.ĪNEs should work fine now because we've changed how we're doing these, the classes are being compiled and linked properly with Gradle rather than just the separate resource-bundling and code-linking that we had done before (where it lost the ability to reference resources in ANEs via the 'R.strings.id' sort of mechanism). Important Reminder: Adobes support for AIR ends on December 31st, 2020. Test applications with different versions of Adobe AIR. Yes exactly: if you're using Animate, or another IDE where you can't select an "AAB" output type yet, then build as if you're doing an APK but uncomment the line so that you have CreateAndroidAppBundle=true in your config file. Última actualización el 03:33:54 AM GMT También se aplica a AIR SDK Find links to archived versions of Adobe AIR SDK runtime, SDK, and compiler.
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