If AI helicopter spawn on a ship in cold, later startup and takeoff then land back on ship, then it will land at the center of the ship model - fixed.Aircraft Carriers: Helicopters block aircraft landing in some cases - fixed.AI AV-8B: landing outside of the deck - fixed.AI AV-8B: Spawning inside of other aircraft on deck - fixed.S3B AI eject before reaching runway after tanker mission - fixed.AI aircraft: When attempting to maintain formation AI is capable of noticeably breaking the laws of physics - fixed.AI aircraft AAR in turn receive fuel at a slower rate - fixed.AI flight no longer maintains AAR formation while flight members are refueling - fixed.Planes don't takeoff until the previously taken-off group of helicopters land at the airfield - fixed. Aircraft insensibility to damage by weapons - fixed. Embarking group disappears from F10 map - fixed.HUD intensity corrected for non FC3 aircraft.Line effect on shadows over trees - fixed.Triggered action refuel stop condition not working with flag - fixed. GAI: Column not completely following route - fixed.More fixes for server list empty if IPv6 is disabled in Windows. Fixed occasional IC failing even if no user-mods are installed. S_EVENT_ENGINE_SHUTDOWN not triggered for clients - fixed.AJS-37 and JF-17 spawned in Senaki hangars with wrong heading - fixed.Fast mission generator crash in 2.5.6 branch - fixed.AI soldiers shoot through walls - fixed.AI wingman remains on the runway after group landing - fixed.DCS restarts after selecting current screen resolution in options - fixed. Ammunition reloading in Combined Arms can cause server and client crash - fixed. Loading window pictures doesn't show for some modules - fixed. The ALL position shows all countries, including neutrals. Added filter by button COMBAT/ALL countries. Incorrect AIM-9X Mission Editor icon - corrected. This is a subsonic, over-the-horizon, air-launched cruise missile with new route by waypoints autopilot, INS + GPS, sensor guidance and F/A-18C integration. Introduce new AGM-84E Standoff Land Attack Missile (SLAM).F and MH versions use old FM - fixed(was caused by database conflict by F-14B AIM-7 definitions). Added simulation of English Bias maneuver during boost phase of flight. Loft pitch angle now depends on range to target. Added stability and control characteristics, velocity-altitude adaptive autopilot and modified lofting trajectories. In contrast to the old missile dynamics model the new one includes revised lift and drag, revised induced drag and motor data. Introduced a new flight dynamics model of AIM-120 missiles.Introduced new campaign: F/A-18C The Serpent's Head 2 by Badger 633. This mode can be turned on and off in the process of creating a mission if you need to select objects outside a given year. The lists will show only those aircraft or equipment that were in service with the selected country in a given year. ![]() If the author of the mission wants to use equipment only for a given year, he can click on the small clock piktogramm in the bottom line of the Mission Editor, after which all lists of equipment and aircraft are filtered out for a given year. The historical mode is designed to facilitate the creation of historical mission scenarios. Introduced Historical mode filter in the ME. ![]() Introduced new modules: DCS P-47D Thunderbolt and DCS The Channel map.Īdded support of DCS NS 430 Navigation System modules for C-101CC and C-101EB by AvioDev.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |